Andrew Demel
Andrew Demel
3D Artist
Nathrop, Colorado, United States

I am a 3D Artist working with Carbonated Inc. working on the mobile game Madworld. I am primarily working on hard surface models and textures, though I also have worked on plants, and organic models for the game. I worked as an environment modeler and texture artist for the animated short and children's book, Milly & Roots and for the VR short, What Took You So Long? I also contributed a character model for Milly & Roots. I was a character modeler, texture artist, and animator for the animated short film, The Hunt. I have a B.S. in Animation from Middle Tennessee State University and graduated Summa Cum Laude. I am proficient with Maya, ZBrush, Photoshop, After Effects, Premiere, and Substance Painter. I have worked in Amazon Lumberyard, and have some experience in Unity.

Resume PDF

Skills

Digital Painting3D Animation3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingCharacter AnimationTexture Baking

Software proficiency

After Effects
After Effects
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Premiere
Premiere
Jira
Jira
PopcornFx
PopcornFx
Slack
Slack
Amazon Lumberyard
Amazon Lumberyard
Substance 3D Sampler
Substance 3D Sampler
O3DE
O3DE

Reel

Experience

  • 3D Artist at Carbonated Inc
    Remote, US
    February 2023 - Present

    3D artist working on a variety of assets. I've been working on models, textures, particle effects, environment art and set dressing, then integrating these assets into our mobile game.

    I also headed the art asset cleanup and rebuilding for the Lumberyard to O3DE porting process.

  • 3D Artist (contract) at Carbonated Inc
    Los Angeles (remote work), US
    April 2021 - February 2023

    Modeling and texturing assets, both hard surface and organic for a mobile game. I also remodel and optimize purchased assets to be used in game. I also imported and set up asset slices in Amazon Lumberyard for game usage.

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